Today we rely on MacOS builds for our products. As a consequence of the introduction of the credit system, we are often confronted with a sudden negative balance. This means all our builds are stopped, even the ones which don’t run on MacOS. Beside the fact that is weird, it is extremely hard for us to anticipate when our credits will expire. One build can stop the rest of the team development.
Could you at least show which builds are consuming the credits?
Now it is like we are putting money money into a bottomless bucket…