Golint stopped working today


#1

Before: https://travis-ci.org/libretro/ludo/builds/489095579?utm_source=github_status&utm_medium=notification

After: https://travis-ci.org/libretro/ludo/builds/489401392?utm_source=github_status&utm_medium=notification


#2

Hi @kivutar, thanks for reporting this. From what I’m seeing, the golint command is found in ${PATH}, but is panicking. I don’t want to dismiss this as a golint issue, but I’m wondering if building golint with a different Go version might address this, at least for the purpose of narrowing in on the problem, e.g.:

# ...
before_script:
- eval "$(gimme 1.10.x)"; go get -x github.com/golang/lint/golint

#3

Hi @meatballhat, looks like the issue is fixed on the Travis side without changes on my side https://travis-ci.org/libretro/ludo/builds/489983460?utm_source=github_status&utm_medium=notification