Hi @kivutar, thanks for reporting this. From what I’m seeing, the golint
command is found in ${PATH}
, but is panicking. I don’t want to dismiss this as a golint
issue, but I’m wondering if building golint
with a different Go version might address this, at least for the purpose of narrowing in on the problem, e.g.:
# ...
before_script:
- eval "$(gimme 1.10.x)"; go get -x github.com/golang/lint/golint
Hi @meatballhat, looks like the issue is fixed on the Travis side without changes on my side https://travis-ci.org/libretro/ludo/builds/489983460?utm_source=github_status&utm_medium=notification
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