When trying to deploy a Rust/Cargo project for Windows, I get binaries much larger then when building locally.
E.g. the primary
.exe file (
chrono-photo.exe) is 9.4MB, compared to 3.1MB for the local build.
I have no comparison for OSX and Linux binaries, as I didn’t set up these builds locally.
The issue arises for the
.travis.yml in the commit linked below, and also for other repositories:
Is there anything I am missing, or any way to reduce binary size to what I get locally?
Many thanks in advance!