# Where can I review how many credits are consumed in a build?

**URL:** <https://travis-ci.community/t/where-can-i-review-how-many-credits-are-consumed-in-a-build/10840>\
**Category:** Travis CI Discussions & Feedback\
**Created:** [December 15, 2020, 10:34am UTC](https://travis-ci.community/t/where-can-i-review-how-many-credits-are-consumed-in-a-build/10840 "2020-12-15T10:34:20Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![frederikvannoote](https://sea1.discourse-cdn.com/flex015/user_avatar/travis-ci.community/frederikvannoote/32/5844_2.png) [@frederikvannoote](https://travis-ci.community/u/frederikvannoote)\
**Post date:** [December 15, 2020, 10:34am UTC](https://travis-ci.community/t/where-can-i-review-how-many-credits-are-consumed-in-a-build/10840/1 "2020-12-15T10:34:20Z")

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Today we rely on MacOS builds for our products. As a consequence of the introduction of the credit system, we are often confronted with a sudden negative balance. This means all our builds are stopped, even the ones which don’t run on MacOS. Beside the fact that is weird, it is extremely hard for us to anticipate when our credits will expire. One build can stop the rest of the team development.

Could you at least show which builds are consuming the credits?  
Now it is like we are putting money money into a bottomless bucket…

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**Author:** ![native-api](https://sea1.discourse-cdn.com/flex015/user_avatar/travis-ci.community/native-api/32/430_2.png) [@native-api](https://travis-ci.community/u/native-api)\
**Post date:** [December 15, 2020, 10:40am UTC](https://travis-ci.community/t/where-can-i-review-how-many-credits-are-consumed-in-a-build/10840/2 "2020-12-15T10:40:47Z")

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> **[Travis CI Documentation](https://docs.travis-ci.com/user/billing-overview/#usage---credits)**
>
> Billing Overview

(as of this writing:)

> OS # Credits per started build minute  
> Linux 10  
> Experimental FreeBSD 10  
> Windows 20  
> MacOS 50
